I did a slow run, getting everything I could that didn’t involve replaying stages for money, and want to go back and give the speedrun option a try down the road. Changing magic spells can also be done on the fly, which is quite handy for those bosses that need to be killed with fire.Īlthough the main game is short – there’s a prize for beating it in under four hours – there’s a speedrun mode and an even harder difficulty that both offer some interesting looking concept art. I did get used to it eventually, but it took a bit more practice than usual to get the timing down. Sometimes I would want the game to slow down slightly, as the dance to change forms eventually cycles through three pages of powers really quickly. Half-Genie Hero runs smooth as butter on the Switch I didn’t notice a single framerate drop the whole time, even when rapid-firing the hair whip in both docked and handheld modes. If wasting time is a concern, the levels aren’t that long and shuttling between the different sections of the levels takes no time at all with the right powerups. This will result in backtracking, but repeat visits will be quite different than the initial jaunt, as Shantae will pick up new powers as she goes. Mild fetch questing ensues as Shantae is also trying to help her scatterbrained uncle develop a new machine, using parts strewn around the six or seven worlds. Shantae is Scuttle Town’s resident genie, and after Main Street is attacked, a new genie comes into town to try and move in on Shantae’s turf. The storyline will be familiar to longtime fans, with plenty of callbacks to the past two games in the series especially.
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